stable_dialog_manager.xml 追加 Sure, but remember its dangerous to sleep in the zone. How long before you want me to wake you up? I'm getting tired, I'd like to go to sleep. I'll sleep for 1 hour. I'll sleep for 3 hours. I'll sleep for 9 hours. I'll sleep for unlimited time. Nah, I don't want to sleep right now. I didn't want you to sleep anyway. stable_dialog_manager_uni.xml 追加 Listen, I was exhausted completely. Legs do not hold at all. To have a sleep to me... (To sleep 1 hour) >(To sleep 3 hours) >(To sleep 5 hours) >(To sleep 7 hours) >(To sleep 9 hours) (To sleep up to full restored health) As you know, your business. Something major to me. stable_dialogs_escape.xml 追加 Sidorovich, you are really repairing the guns, aren稚 you? Do you mean that stuff in the bench-vice? Yeap, it痴 gonna be a cute gun. But too expensive. So what do you need to be repaired? You know, it requires a lot of money. So? Fuck! I知 out of money right now. Se yaa later. Primary gun. Secondary gun. Can you repair the armor too? Mmmm... Marked One, you seem to have had tough times. Well... I think I have got some armorplates... here they are... good... uff. Here it is. Like a new one! Give me a minuteDone! Hmmm. Excellent job, man. Listen, where did you get skilled so well? A secret? WellOk, bye. Good job, man. You are worth paying. Get well, bye. stable_statistic_caption.xml 追加 chimera rodent izlom cat string_table_enc_equipment.xml 追加 Sleeping Bag Sleeping Bag March sleeping bag. Perhaps, the most convenient method to spend the night in the zone. It will not save from the radiation, but it will protect from the rain. An egg of a bird. Its highly valuable in the zone. It conatains vitamins and can restore a little part of health. string_table_enc_mutants.xml 追加 Chimera 1.4m in length. The result of genetic experimentation in the (universal guardian-animal) H.O.R.O.R. program. Extremely cunning, strong and fast creature; it hides, flanks, and circles around to attack its prey from behind. It has a doubled system of internal organs and an additional brain, both which make this creature problematic to kill, at the very least. It can also heal itself by regeneration of lost cells. It has almost no natural (for the Zone) predators. Its movement and agility is reminiscent of a panther. The only worthy opponents for this creature are the Pseudodog and the Pseudogiant. Izlom Unknown human mutations, results of genetic experimentation, or left-behind people twisted by the Zone痴 unstable environment. Supposedly has a hypotrophic limb that enables telepathy. Its face closely resembles that of a normal human being. This creature is very cunning. In most cases, it hides its telepathic limb under a cloak. From afar, it resembles a hunchbacked hermit, sometimes tries deliberately to lure in unsuspecting Stalkers with a request or conversation. As soon as the Stalker turns around, it stands up straight and attacks with its hypotrophic limb. If a Stalker shares some food with this creature, then it might share some very interesting information about the Zone, or tell a story. It eats rats, dogs, fleshes, and sometimes people. It can sometimes follow a solitary Stalker, robbing him while he sleeps. Dwarf Ugly, pale-yellow dwarves. They usually inhabit underground ruins. Their sensitive eyes can go blind instantly from bright illumination. Underground, they set traps for Stalkers and scientists. They try to block all exits using large pieces of trash, debris, or furniture. These dwarves have powerful arms that they use to rip apart their prey. Burers wage war with blind-dogs. Their personalities are very unstable; nervousness, fear, and sudden outbursts of aggression force them to behave unpredictably and erratically. They have a developed sixth-sense and ability to use telekinesis. Their sixth sense allows them to see a possible threat without direct visual contact and establish its position. Telekinesis allows it to manipulate large objects at a distance, hurl them at an enemy, and use pyrokinesis to emit blasts of intense heat at opponents when no objects can be thrown. Their abilities, personalities, and intellect make them one of the most dangerous creatures in the Zone. A Stalker could be moving up a dark underground corridor, climbing through a jungle of trash and different pieces of industrial debris. In his hands, he could be holding an AK-74 and a life-form detector hanging on his belt. The detector would emit its quiet tone of warning, and designate a large organism about ten meters ahead. The Stalker would turn off the sound on his detector, tense up, and hold his gaze on the open doorway at the end of the corridor from where the dwarf would erupt. The detector would signal that the life-form is closing in eight meters, seven meters, six, five, five, five. The dwarf must have felt something. The Stalker would hold the doorway in his sights, it would seem to him that the darkness is thickening. The dwarf is standing five meters away, past the doorway, and waiting. At this point, the Stalker would see movement and almost open fire at the brick that will freeze in the air in front of him. The brick would then fly at the Stalker with frightening speed. Being hit by a brick, the Stalker would lose all of his restraint and come rushing through the doorway, only to be met by a wall of flying bricks. Cat Cats that have succumbed to the Zone痴 influence. Over the years, they have developed abilities that are very dangerous for Stalkers, namely their speed, added size, strength, and large claws. They are very aggressive and are mostly solitary. Cases of them living in small groups have also been recorded. They are somewhat aggressive. Determining the species from which the Zone's rodents developed has so far proved impossible although it can be said with certainty that their ancestors were gregarious mammals. Reaching up to 40cm at the shoulder they are more mobile, aggressive and ravenous than the normal desert animal. 修正 Civilian Zombie 追加 The Brain Scorcher completely erases the personality of all those unlucky enough to be caught within range of the psi-waves it emits, leaving behind only empty shells of the men who succumb to its effects. Having wandered a bit around the Zone, these bodies that were stripped of their minds turn into the most real of zombies. Only the most primitive reflexes are spared, such as firing a weapon, walking, throwing strong blows, and eating. The clothes and sometimes weapons these zombies carry wear away and become useless over time. As a result, these zombies become veritable half-corpses that are guided only by the most basic of instincts to eat and sleep. Zombies do not care what they eat or drink, as long as it nourishes their bodies and keeps them 斗iving,for lack of a better word. As a result, their bodies are completely saturated with radiation and toxins. These creatures always wander aimlessly about the Zone or lay themselves down inside buildings, as if corpses. As soon as a zombie senses the presence of a nearby animal or person, it immediately tries to attack and subdue the victim so it can feed. Experienced Stalkers always try to avoid these clumsy corpses, not wanting to waste ammo or risk injury as the zombies take quite a beating before they fall. Ghost Zombie The only difference these particular zombies have from regular civilian zombies is that the Brain Scorcher not only destroyed the minds of these individuals, but also completely scrambled the molecular structure of their bodies. As a result, these zombies are practically dead, yet they take a lot more punishment before their bodies cannot survive any longer. "Flesh" The general information Hoof of a mutant boar The hoof of a wild boar is used by scientists for manufacturing of some the medicines, the most widespread from which is antiradiation. Tail of a dog Stability of a leather mutated dogs to chemical and electric I influence for a long time has come to the attention. Because of absence of fatty adjournment tails of dogs most approach for laboratory researches. Eye of a flesh Hand of a zombie The characteristics of zombie flesh are currently unknown. You can do your part for the scientific community by selling them to scientists for study. Rumors say that the Brain Scorcher affected not only the minds of those caught in it, but also their bodies, to a point. That could explain why zombies and zombified Stalkers shrug off extremely high levels of radiation as if it was nothing. Hand of a dwarf The hands of Burers have obtained a myriad of attributes, most positive of which seems to be the flesh痴 extremely high resistance to radiation. Exactly how this is achieved is unknown; it repels gamma rays as if it were made of lead. You can do your part for the scientific community by selling all hands of Burers that you find to scientists for study After a mutation the enlarged eye of a flesh has got a number of the properties, most useful of which is capacity to regeneration of a crystalline lens. Details of this mechanism are precisely unknown, but this opening promises revolution in medicine. You can bring the contribution to a science, having sold an eye of a flesh is a help for researches. Bloodsucker tentacles Feelers tentacle contain special to iron: it allocates the enzyme dissolving a leather of a victim, and simultaneously interfering turning of blood. If it's true it will be possible to define structure of enzyme, it will help to carry out break in medicine. Tail of a pseudodog Stability of a leather mutant dogs to chemical and electric I influence for a long time has attracted attention. Because of absence of fatty adjournment tails of dogs most approach for laboratory researches. Snork leg Stop snork unlike human contains a lot of the sinews possessing tremendous elasticity. It ability snorks speaks to make improbable jumps. Animals and mutants Poltergeist Pseudodog Pseudogiant Snork Rodent string_table_enc_weapons.xml 武器名を正規化にして全域に書き換え string_table_enc_zone.xml 追加 Activation - basis Activation - the reasons Activation - practice Some artifacts have one more unique characteristic their potential for activation. The given process releases concentrated energy from an artifact. This energy manifests itself around the site of activation and forms an anomalous area that is almost identical in characteristics to the one in which the artifact was formed. The artifact itself is then destroyed. It is wise to note that although these anomalous areas look identical to the anomaly in which the artifact was formed, they differ in their natures. This concerns problems with energy consumption. Stationary, 田lassicanomalies, receive the energy that is essential for the continuation of their anomalous processes from the Zone itself. These artifact-formed anomalies usually use up all energy stored within the artifact that formed it in a very short amount of time, mere minutes, after which it dissipates and ceases its existence. The activation of this process depends on certain physical factors, namely those that allow artifacts to be formed by anomalies. That is why only with proper conditions, energy transfer from the artifact, not to it, allows the anomalous field that formed the artifact to manifest. The process of artifact activation demands favorable conditions. It is vital for an artifact to be manipulated in a unique to its nature way (its corresponding orientation, etc.), and to be in the right conditions (different magnetic/psi fields, required temperatures, etc.) for it to be activated. It should be noted that even with the right conditions, the artifact may not always activate. Some artifacts are activated by body heat or soft rubbing on soil, while some cannot be activated even in lab conditions. So far, Mama痴 Beads, Spring, and Pellicle have been recorded to have no known methods of activation, although they might have yet to be discovered. Blowout Through certain periods of time, blowout waves of a gravitational and radioactive nature along with sharply rising psi-levels accumulate in different areas of the Zone. During this occurrence, being out in the open will be lethal. Invisible, and sometimes visible, waves will accumulate, spanning the entire area. A man, even with the right protective equipment will die in seconds. Before a blowout takes place, the ground will shake, and phantom flashes will be visible on the horizon. During these occurrences, the sky will shine brightly and the world will become almost black and white. Human eyes will not be able to tolerate the intense shining of the sun that is magnified by the deadly gasses in the sky. During elevated psi-levels, it is common to see phantoms of recognizable creatures or people. The story of a Blowout "The ground started shaking and flashes of lightning illuminated the boiling black and white clouds. I barely had time to run into the house. At this moment I knew the Blowout has begun. A strong, below-ground blow shook the house. The dust started rising, trash started falling from the shelvesthrough the broken window, impossibly bright light spilled into the room. The world around me started losing its color and started becoming grayer and grayerthrough the open door I saw a blackened corpse of a blind-dog laying in the street. Tornado-like winds carried debris, scattering it everywhere. At that point, I knew that the most difficult phase of the Blowout had begun. The world felt like it stood up on stilts, it became harder to breathe and I felt heavier, everything was devoured by dead light. I started hearing a chorus of howling and explosions that sounded as if it was sung by a million voices from Hell itself. Flashes of lighting became whole beams falling from the sky. The trash on the floor started shaking as if the house was a derailed train rolling on a rocky hillside. I was covering myself in a corner, covering my blinded eyes. After that, the peak of the blowout began. I felt the strongest, most horrifying blow to the ground. It jerked the soil upward, broke trees. For one single moment, it became black. Soon after began light and a hellish whistling from the insanity of the Zone itself. It was at that point that my old head could not take it any longer. I blacked out. To this day, I remain the only person that has witnessed a Blowout of that intensity with his own eyes to that point, and survived." -Guide string_table_tutorial.xml 追加 Sleep 修正 Sooner or later character so gets tired, which begins to push him into the sleep, become fatigued, and get blurred/double vision. In order to have a good sleep, wait out the night, or simply kill some time, activate the Sleeping Bag, set the amount of time you want to kip down and press the Rest button. Your character will wake up at the designated time. Sometimes, he will have dreams.