| Engine | |
|---|---|
| Shaders for static objects | |
| default | Main lightmap shader. |
| def_vertex | Main vertex shader. |
| def_aref | Transparency. alpha test - aref (without gradients). |
| def_trans | Transparency. alpha test - trans (with gradients). |
| selflight | Self-luminous material. |
| Shaders for dynamic objects | |
| models/model | Main shader. |
| models/antigas_glass | Shader with CubeMap reflection - variant 1. |
| models/artefact | Shader with CubeMap reflection - variant 2. |
| models/artefact2 | Shader with CubeMap reflection - variant 3. |
| models/model_fur | Transparency. alpha test - aref (without the gradients). |
| models/lightplanes | The luminous material from prozrach. and with falloff effect. |
| models/model_aref | Transparency. alpha test - trans (with the gradients). |
| models/pautina | Material with the transparency and with falloff effect. |
| models/selflight | Main self-luminous material. |
| models/selflightl | Self-luminous material with lesser intensity. |
| models/transparent | Transparency. |
| models/weapons | Shader with CubeMap reflection - variant 4. |
| models/window | Translucent shader with CubeMap reflection. |
| effects/water | Pure water shader. |
| effects/waterstuden | Bog shader. |
| effects/waterryaska | Duckweed shader. |
| terrain/asfalt | Terrain shader, asphalt. |
| terrain/grass | Terrain shader, grass. |
| terrain/sand | Terrain shader, ground. |
| Compiler | |
| default | Main lightmap shader. |
| def_vertex | Main vertex shader. |
| def_ghost | Lightmap shader without collision. |
| def_kolizion_vertex | Special shader of invisible geometry. |
| Material | |
| Game shaders for static objects | |
| default | Main material. |
| material/asphalt | Asphalt material. |
| material/bricks | Brickwork material. |
| material/bush | Bush material. |
| material/cloth | Cloth material. |
| material/concrete | Concrete material. |
| material/death | Character-killing material. |
| material/dirt | Viscous mud material. |
| material/earth | Ground material. |
| material/fake | Invisible material confining character's movement. |
| material/fake_ladders | Invisible staircase plane. |
| material/flooring_tile | Glazed tile material. |
| material/glass | Glass material. |
| material/grass | Grass material (used on terrain texture). |
| material/gravel | Gravel material. |
| material/metal | Massive, impenetrable metal material. |
| material/metall_pipe | Metal pipe material. |
| material/metal_plate | Sheet, penetrable metal. |
| material/sand | Sand material. |
| material/setka_rabica | Metal lath material. |
| material/shifer | Slate and felt material. |
| material/stucco | Plasterwork material. |
| material/tin | Tin material. |
| material/tree_trunk | Tree truck material. |
| material/water | Water material. |
| material/wood | Thick, wooden workpiece. |
| material/wooden_board | Wooden board material. |
| Game shaders for dynamic objects | |
| default_object | Main material. |
| objects/barrel | Barrel material. |
| objects/bottle | Small glass material. |
| objects/bullet | Bullet material. |
| objects/car_cabine | Cab material. |
| objects/car_wheel | Tires material. |
| objects/clothes | Cloth material. |
| objects/concrete_box | Concrete material. |
| objects/dead_body | Dead body material. |
| objects/fuel_can | Fuel can material. |
| objects/glass | Glass material. |
| objects/knife | Knife material. |
| objects/large_furnitura | Wooden workpiece material. |
| objects/large_metal_trash | Massive metal material. |
| objects/large_weapon | Machine-guns material. |
| objects/metal_box | Sheet metal material. |
| objects/monster_body | Dead monsters material. |
| objects/small_box | Small metal objects material. |
| objects/small_metal_trash | Small metal junk material. |
| objects/small_weapon | Pistols material. |
| objects/tin_can | Tin material. |